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Terrain colliders doesn't match procedural terrain heightmap
Steps to reproduce:1) Open attached project2) Open "SimpleTerrain" scene3) Play in editor and walk around the terrain Results: Chara... Read more
Asset Database only handles one of multiple colliding GUIDs
Materials in the project have colliding GUIDs. Simplest repro: 1. From Finder/Explorer, duplicate an asset twice (together with .met... Read more
[iOS] Framebuffer Fetch not working with GLES3
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Launch the application. In Xcode... Read more
Title crashes if the player tabs to a different window or uses a second ...
To reproduce:1. Build and run attached project2. Press alt + tab key combination to switch to another program3. Get back to build4. ... Read more
[SinglePassStereo] Missing materials stereo discrepancy
Steps to reproduce:1. Download and open attached project "lefteyepointlightongraphicsjob - final.zip"2. Open scene "test"3. Make sur... Read more
Right clicking on the object in the hierarchy doesn't highlight it.
Steps to reproduce: 1. Open the attached project.2. Open scene 'DemoScene'.3. Go to the 'Hierarchy' window.4. Select any object in t... Read more
Mesh changes poses and models when dragged around
Reproduction steps:------------------------1) Open user's project 'DepthColor'2) Open scene 'Poses'3) Move around one of the meshes ... Read more
Inspector allows to select non-callable methods on button onClick() events
Steps to reproduce:1. Open "case 809424 repro" project2. Open "test" scene3. Select Canvas>Button object in hierarchy4. Select on... Read more
Crashed in Unity::GameObject::SendMessageAny when animating property 'Ov...
Steps to reproduce: 1) Download attached project "CanvasCrashRepro.zip" and open in Unity.2) Open scene 'Boot' and press Play.4) In ... Read more
9 Sliced Images whose sprite is mipmapped uses low resolution
Steps to reproduce : - import the UI sample scenes- open the Layout Groups scene- press play and notice that the buttons are cut off... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance