Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.0.0p3
Issue ID
685891
Regression
No
[RenderTexture] If there is only one camera and it renders to texture, the program freezes before finishing splashscreen
To reproduce:
1) Create new project
2) Create a render texture
3) Make the main camera render to that texture
4) Add a UI Inputfield (make sure Canvas is set to render to Overlay)
5) Build and run (reproduced on Windows Standalone and Android)
6) Notice how the build freezes on ending the splashscreen
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment