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[Assets Management] Assets added using AssetDatabase.AddObjectToAsset ch...
Reproduction steps:---------------------------1) Open user's project2) Make sure that 'Assets -> Data' folder is empty3) From the... Read more
[Multiple] Sliced sub-sprites aren't renamed when main sprite asset is r...
Steps to reproduce: 1. Open attached project "811576.zip"2. In project tab, notice "Light" sprite3. Expand it and notice multiple su... Read more
[iOS] Screen view is shifted after child view controller with different ...
Steps to reproduce: 1. Open attached project2. Build 'Untitled' scene for iOS3. Build Xcode project to iOS 8 device4. While holding ... Read more
[OSX][Crash] Editor crashes while building lighting when mobile platform...
Reproduction steps-----------------------1) Open users's project2) Switch to a mobile platform Android/iOS3) Load _TerrainTest scene... Read more
Compiler does not allow implicit conversions in a ternary operator
Steps to reproduce:1. Open attached project ("New Unity Project1").2. Notice that the "Console" window outputs: "Assets/test.cs(11,1... Read more
Regression: Rigidbody.MovePosition() is very slow on Editor
Regression - not reproduces in 5.4.0b23, started to happen since b24Rigidbody.MovePosition() is very slow on Editor, but fine on Sta... Read more
Null pointer exception when dragging line renderer into the scene and th...
Steps to reproduce: 1. Download and import attached project.2. Open scene: 02_effects_preview3. Press play.4. Make sure scene view a... Read more
Transparent black image when rendering in Linear Rendering mode
Steps to reproduce: 1) Download attached project "UnityBugreport_AlphaLinearLighting.zip" and open in Unity.2) Open scene "scene".No... Read more
Initializing const with non constant variables throws error message but ...
1. Open my attached project2. Open bug.unity scene.Notice Unhnandled exception error message popping in console.3. Try to double cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance