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[Shuriken] Time Scale is always applied to particles in edit mode, nonet...
To reproduce: 1. Open attached project.2. Simulate particle systems in edit mode.3. See that they look the same4. Press play.5. Now ... Read more
Playmaker editor: renaming state loses focus after first character pressed
1. What happenedWhen trying to rename a state in Playmayker Editor window, the state loses focus after first character btn is presse... Read more
If event is added to the last keyframe of animation which transitions to...
How to reproduce:1. Open the attached project2. Open and play test sceneResult: you won't get any message in console which would mea... Read more
KeyNotFoundException if one opens Animator window with selected transiti...
How to reproduce:1. Open the attached project2. Open test scene3. Make sure blonde_0.controller is open in Animator window4. Select ... Read more
Animator::RecomputeContainedRenderersRecurse crash when opening a projec...
Reproduction steps:1. Open the attached project Expected: No crash when opening projectActual: Project crashes when opening Stack tr... Read more
RenderTexture with sRGB gets sampled differently than non-sRGB in Gamma ...
Steps to reproduce:1. Open user attached project2. Make sure Game view is active3. Select "RenderTexture sRGB" and toggle the sRGB f... Read more
The "Ignore Parent Groups" option of Canvas Group has no effect if a par...
To reproduce: 1. Open the project, attached by user (CanvasProblem.zip)2. Open "Test" scene if not open3. Select Canvas in the hiera... Read more
2 warnings with the same info are thrown when user tries to set scene(no...
Online and Offline scenes should be registered in Build settings beforre you can set them to appropriate slots in NetworkManager, if... Read more
Severe Particle System performance degradation migrating from 5.4.2f2 to...
Severe Particle System performance degradation migrating from 5.4.2f2 to 5.6.0p1 on Xbox One. Note: quick bug grooming, don't peer e... Read more
OnTriggerEnter2D is triggered one more time after the colliding object h...
OnTriggerEnter2D is triggered one more time after the colliding object has been destroyed To reproduce:1. Use the attached project o... Read more
All about bugs
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