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Fixed in 2017.2.0f3

Fixed in 2017.1.X



Found in


Issue ID




RenderTexture with sRGB gets sampled differently than non-sRGB in Gamma color space

Graphics - General


Steps to reproduce:
1. Open user attached project
2. Make sure Game view is active
3. Select "RenderTexture sRGB" and toggle the sRGB field
4. Observe bottom right RenderTexture in game view get coloured differently

Expected result: sRGB is not supposed to do any conversions in Gamma color space
Actual result: Upon enabling sRGB, the RenderTexture is rendered slightly darker

Reproduced on 2017.1.0b4, 5.6.1f1, 5.6.0f3, 5.5.3p3

Notes: OSX Metal API does not reproduce this. Only on Direct3D and OpenGl

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