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Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
909829
Regression
No
RenderTexture with sRGB gets sampled differently than non-sRGB in Gamma color space
Steps to reproduce:
1. Open user attached project
2. Make sure Game view is active
3. Select "RenderTexture sRGB" and toggle the sRGB field
4. Observe bottom right RenderTexture in game view get coloured differently
Expected result: sRGB is not supposed to do any conversions in Gamma color space
Actual result: Upon enabling sRGB, the RenderTexture is rendered slightly darker
Reproduced on 2017.1.0b4, 5.6.1f1, 5.6.0f3, 5.5.3p3
Notes: OSX Metal API does not reproduce this. Only on Direct3D and OpenGl
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