Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b4
Issue ID
910018
Regression
No
[Shuriken] Time Scale is always applied to particles in edit mode, nonetheless which option of Delta Time scale is selected
To reproduce:
1. Open attached project.
2. Simulate particle systems in edit mode.
3. See that they look the same
4. Press play.
5. Now they look different, one faster, another slower
Expected result: One should be faster, because it applies time scale, other should be slower.
Actual result: Time Scale is always applied to particles in edit mode, nonetheless which option of Delta Time scale is selected
Time scale settings can be found at Edit->Project Settings->Time
Reproduced on: 2017.1.0b4 (ab0150af3e1e)
no regression testing since it's a fairly new feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment