Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b4
Issue ID
910018
Regression
No
[Shuriken] Time Scale is always applied to particles in edit mode, nonetheless which option of Delta Time scale is selected
To reproduce:
1. Open attached project.
2. Simulate particle systems in edit mode.
3. See that they look the same
4. Press play.
5. Now they look different, one faster, another slower
Expected result: One should be faster, because it applies time scale, other should be slower.
Actual result: Time Scale is always applied to particles in edit mode, nonetheless which option of Delta Time scale is selected
Time scale settings can be found at Edit->Project Settings->Time
Reproduced on: 2017.1.0b4 (ab0150af3e1e)
no regression testing since it's a fairly new feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment