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0
votes
Fixed

Sometimes Take Sample in Profiler memory window does not sample

Profiling

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Dec 06, 2016

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Version/s: 5.5.0f3

Reproduction steps:1. Open attached project (repro.zip);2. Build a standalone development build;3. Open the application;4. Open the ... Read more

0
votes
Fixed

Crash when MenuItem is not in a submenu

IMGUI

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Dec 27, 2016

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Version/s: 5.6.0b1

Reproduction Steps:1- Open a new Unity project.2- Import EditorScript.cs Expected Result: Error "Ignoring menu item Mark as Dirty be... Read more

0
votes
Fixed

Some of the links opened with build settings > open download page are br...

Deployment Management

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Oct 28, 2016

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Version/s: 5.4.2f2

To reproduce:1. Open any project2. Open build settings3. Click "Tizen", "PS Vita" or "PS4"4. Click "Open download page"Notice that i... Read more

0
votes
Won't Fix

Inspector does not update changes to Assets made through Editor scripts

Themes

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Dec 27, 2016

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Version/s: 5.4.2f1

Steps to reproduce:1. Open the attached project (model_import.zip)2. Select Assets/Resources/Materials/sample.mat3. Observe the Insp... Read more

0
votes
Duplicate

Physics.CheckBox returns true instead of false when Rigidbody.interpolat...

Physics

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Dec 23, 2016

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Version/s: 5.5.0f3

To reproduce: 1.Download and open attached project2.Open "test" scene3.Press Play4.While in game Mode increase velocity variable of ... Read more

1
votes
Fixed

[UI]Disabling a nested canvas inside another nested canvas moves the Ima...

UI

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Dec 23, 2016

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Version/s: 5.4.3p1

Steps to reproduce:1. Download and open the attached project2. Disable the "Nested1" gameobject3. Enable the "Nested1" gameobject Ex... Read more

0
votes
Fixed

Physics.ComputePenetration returns false against MeshColliders despite a...

Physics

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Dec 24, 2016

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Version/s: 5.6.0b1

Reproduction steps:1. Open the attached project2. Enter Play mode3. Notice how the Yellow capsule in the middle was dyed red due to ... Read more

0
votes
Fixed

Changes to blending mode via shader properties are ignored in Graphics.Blit

Shaders

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Dec 27, 2016

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Version/s: 5.5.0p3

Shader properties can be used for changing blending mode of a shader pass with using square bracket notation (e.g. "Blend [_Foo] [_B... Read more

0
votes
Fixed

[Networking]Unable to connect to another server without manually calling...

Networking

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Dec 26, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Download and open the attached project2. Build "ClientExample" scene for standalone3. Open scene "ServerExampl... Read more

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