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[Crash][OcclusionCulling] Crash when entering visualization mode
Steps to reproduce: 1. Open attached project "OcclusionCullingCrash.zip" 2. Open scene "repro" 3. Select Main camera in hierarchy 4... Read more
UnityEngine.xml is included in iOS build
1. Create new project 2. Build to iOS 3. UnityEngine.xml file will appear in built iOS project > Data > Managed folder Read more
CanvasRenderer only renders the first 5 submeshes
How to reproduce: 1. Open attached project 2. Open scene Bug.unity 3. Select the gameobject Canvas/Image 4. Switch Inspector to Deb... Read more
Validator for MenuItem does not work well on GameObject's context menu
How to reproduce: 1. Open attached project 2. Click the Gameobject menu - Note the greyed out 'Test' option 3. Right-click any gam... Read more
[UI] Area Light is missing the Range field in the inspector
How to reproduce: 1. Open any (new) project 2. Create an Area light - Note that it's not possible to modify its range - Enabling ... Read more
[Memory] Baking lightmaps with particular mesh causes Memory overuse and...
Repro steps: 1) Open the project and scene Main 2) Bake lighting (should be Auto) 3) When baking is on stage of Atlassing 1/16 - not... Read more
[Mesh] Script with overriden OnPopulateMesh() and UpdateMaterial() cause...
Repro steps: 1) Open the project and scene Crash 2) Select Canvas -> MultiImage 3) Click checkbox to enable/disable MultiImage objec... Read more
[IL2CPP] Loaded prefab with Resources.Load() has missing components on iOS
1. Open attached project 2. Build to iOS with IL2CPP 3. Some component will return null value in console Note: no repro with mono a... Read more
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