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[OSX][Metal] OSX Metal build runs slower than GLCore - Volumetric Fog & ...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - UBER Shaders project
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Suimono Water Sys...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Hand Painted Dese...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Alloy Sample Scen...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
Layout on Services tab doesn't change when changing Unity window size
Steps to reproduce:1. create a new project2. go to Window-Services3. try to resize Unity window Expected behavior: Services tab resi... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Abandoned Manor p...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
MonoDevelop doesn't use the rsp files
Steps to reproduce: 1. Open the attached project.2. In the 'Project' window, open C# 'UnsafeScript'.3. Debug the script. The user is... Read more
[macOS][Metal][Nvidia] Screen blacks out when running Archviz Pro Interi...
Steps to reproduce: 1. Open attached project2. Change graphics API for Mac Standalone to 'Metal'3. Build the 'AVP_Interior_Vol.3' sc... Read more
[PostProcessScene] build index of active scene is equal to -1
Repro steps: 1. Open user attached project Scene1.2. Build project-Notice output of console: build index of active scene is equal to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build