Search Issue Tracker
[iOS] 'Non matching Profiler.EndSample (BeginSample and EndSample count ...
BeginSample method implementation is missing on iOS builds, this results in Profiler failing to profile on iOS - 'Non matching Profi... Read more
[Rigidbody] Rotation Constraints are lost when creating a prefab with RB
When creating a prefab from a gameobject with rigidbody rotation constraints, the constraint locks are not saved to the prefab and a... Read more
A CanvasRenderer with multiple materials doesn't render correctly when r...
Steps to reproduce:1. Open attached project "RenderIssue.zip"2. Expand Canvas game object and delete one Image for blue material to ... Read more
[Projector] Setting projector's render queue in runtime doesn't change a...
Steps to reproduce: 1. Open attached project2. Open scene "Bug" and run it3. Notice 4 spheres in the scene. Top-left one is purple w... Read more
Impossible to build project to network path, DirectoryNotFoundException ...
Steps to reproduce: 1. Create new project2. Try to build to network path3. Notice DirectoryNotFoundException thrown in console. Repr... Read more
[IL2CPP] does not catch popping from stack exception
Steps to reproduce: 1. Open attached project2. Build on IL2CPP platform3. Notice errors in console:il2cpp.exe didn't catch exception... Read more
[HLAPI] locally destroying object with NetworkTransform logs HandleTrans...
Steps to reproduce:1. open attached project2. run two instances3. one as client one as host4. on the host click button '1' sveral ti... Read more
AssetBundle.LoadAsset does not import assets when their name contains th...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Run Assets-->Assetbundles-->Build AssetBund... Read more
[HLAPI] Using SceneManager to load a scene after the server start disabl...
Steps to reproduce:1. open attached project2. play scene 'Main' Expected: Online scene has Cube GameObject synced over networkActual... Read more
[HLAPI] Having Online and Offline scene setup in NetworkManager override...
Steps to reproduce:1. open scene 'Main'2. enter Play mode Expected: 'Online' and 'Third' scenes loadedActual: overrides all existing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved