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[MSE] No check to see if build index greater than 0 is valid or not by S...
Steps to repro: 1. Launch the attached project 2. Open scene1 3. Open the LoadLevel script and change the index to anything greater... Read more
[WebRequest] Loading scenes loaded from Asset Bundles using index and na...
Loading from file works without crash that is why I assumed this is WebRequest issue. Repro 1. Open attached project (you need to c... Read more
[MSE] Build Index 0 is assigned to the current scene even if not set in ...
Steps to repro: - Launch the attached project - Open scene1 - Click on play (note that build settings dialog is empty) Note that t... Read more
[WP8] Missing and broken API after updating to Unity 5.2.2f1
When updating our project from Unity 4.6.8f1 to 5.2.2f1, we are experiencing missing and broken API on platform Windows Phone 8. It ... Read more
[tvOS] iOS plugins are included in Apple TV projects when building
To Reproduce: 1. Open the attached project, observe that there several plugins in it: - BonjourClientImpl_tvOS.m/h is marked as i... Read more
[SpritePacker] Packing crunched sprites crashes at crnlib::crn_comp::app...
Steps to reproduce: 1. Open attached project "PackerBugRepro.zip" 2. Open sprite packer window 3. Press pack 4. Unity crashes at cr... Read more
Mecanim isn't consistently writing defaults for animated properties with...
How to reproduce: 1. Open the attached project 2. Open and play Bug scene 3. Expand Daifni and Doctor model till you see "Bip001 Pel... Read more
[Importer] pre/post rotations cause imprecision on scale transform
Importing this camera animation that only has Position and Rotation curves, creates a curve for scale (bug) with a value of 0.999 on... Read more
SyncList update messages dont use configurable channel
SyncList update messages dont use configurable channel, it uses Channels.DefaulReliable for all messages. It should use the channel ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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