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[MonoDevelop] Using UnityEditor.iOS.Xcode results in MonoDevelop error o...
Steps to reproduce:1) Open the attached project.2) Open /Assets/Editor/Test.cs in MonoDevelop.3) In MonoDevelop press Build > Bui... Read more
[WSA] Two WSA plugins sharing same placeholder produces "GetFileByPath(f...
Steps to reproduce:1. Open attached project2. Add "main" scene to build settings3. Build WSA Universal 8.1 SDK4. Error is printed ou... Read more
OnParticleCollision(GameObject) triggers when there is nothing to collid...
How to reproduce (or just watch attached gif):1. Open my attached project "test1".2. Open scene particlesys.unity.3. Play the scene-... Read more
Setting Rigidbody.position for rigidbody with interpolation enabled does...
Steps to reproduce: 1. Open attached project "822406.zip"2. Open scene "repro"3. Run it. Rigidbody (cube) will have its position set... Read more
GetButtonDown() keeps getting triggered when a button is held and scene ...
Steps to reproduce:1. Open attached project "repro_project.zip"2. Open "0" scene3. Press Play4. Press and hold "E" key(there's two s... Read more
[Editor] Changing game view size doesn't update Camera.ViewportToWorldPo...
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. In game view, make sure that Maximize on play is checked and ent... Read more
Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...
When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more
NavMeshObstacle carving causes NavMeshAgent to teleport
Reproduction step:1. Open the attached project.2. Open and play the "MainScene".- After few seconds obstacle is instantiated inside ... Read more
SyncVar hook isn't called most of the time if SyncVar value is changed d...
Steps to reproduce: 1. Open attached project2. Build and run project as host3. In editor, open scene "SceneStart" and run it4. Conne... Read more
Canvas inside canvas resets position/anchors when entering play mode
Steps to reproduce:1. open attached "ErrorProject.zip"2. open scene LEperiment3. select "LoreCanvas" in hierarchy4. center RectTrans... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed