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0
votes
Duplicate

[MonoDevelop] Using UnityEditor.iOS.Xcode results in MonoDevelop error o...

CodeEditors

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Aug 11, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1) Open the attached project.2) Open /Assets/Editor/Test.cs in MonoDevelop.3) In MonoDevelop press Build > Bui... Read more

1
votes
Fixed

[WSA] Two WSA plugins sharing same placeholder produces "GetFileByPath(f...

Windows Store Apps

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Aug 11, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open attached project2. Add "main" scene to build settings3. Build WSA Universal 8.1 SDK4. Error is printed ou... Read more

0
votes
Fixed

OnParticleCollision(GameObject) triggers when there is nothing to collid...

Shuriken

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Aug 11, 2016

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Version/s: 5.4.0f3

How to reproduce (or just watch attached gif):1. Open my attached project "test1".2. Open scene particlesys.unity.3. Play the scene-... Read more

0
votes
Fixed

Setting Rigidbody.position for rigidbody with interpolation enabled does...

Physics

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Aug 11, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "822406.zip"2. Open scene "repro"3. Run it. Rigidbody (cube) will have its position set... Read more

1
votes
Won't Fix

GetButtonDown() keeps getting triggered when a button is held and scene ...

Input

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Aug 11, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project "repro_project.zip"2. Open "0" scene3. Press Play4. Press and hold "E" key(there's two s... Read more

0
votes
Fixed

[Editor] Changing game view size doesn't update Camera.ViewportToWorldPo...

Scene/Game View

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Aug 11, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project2. Open scene "scene"3. In game view, make sure that Maximize on play is checked and ent... Read more

0
votes
Fixed

Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...

Asset Loading

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Aug 11, 2016

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Version/s: 5.3.6p2

When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more

0
votes
Fixed

NavMeshObstacle carving causes NavMeshAgent to teleport

AI

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Aug 11, 2016

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Version/s: 5.4.0f3

Reproduction step:1. Open the attached project.2. Open and play the "MainScene".- After few seconds obstacle is instantiated inside ... Read more

1
votes
Postponed

SyncVar hook isn't called most of the time if SyncVar value is changed d...

Networking

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Aug 11, 2016

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Version/s: 5.3.6p2

Steps to reproduce: 1. Open attached project2. Build and run project as host3. In editor, open scene "SceneStart" and run it4. Conne... Read more

0
votes
Fixed

Canvas inside canvas resets position/anchors when entering play mode

uGUI

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Aug 11, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. open attached "ErrorProject.zip"2. open scene LEperiment3. select "LoreCanvas" in hierarchy4. center RectTrans... Read more

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