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Prefab update (Apply) changes Rotate value
Creating or updating a prefab with a rotation applied, changes the rotation value. repro: -create a Cube -Rotate the cube 90' on th... Read more
[Editor] Building for a platform using command line and not having that ...
[Editor] Building for a platform using command line and not having that platform module installed will result in errors Title: Bui... Read more
[VR] Toggling off VRSettings.enabled breaks FOV in Standalone player
When VRSettings.enabled is switched from true to false via API in a standalone VR-enabled player, the Field-of-View becomes incorrec... Read more
Texture uploading is broken on various iOS device generations
Texture uploading is broken on various iOS device generations 1. What happened I create a Texture2D on the fly, do some color mat... Read more
Editor hangs if a scene is unloaded while the scene objects are being de...
Steps to reproduce: 1. Download and open attached project "MultiScene_test1.zip" 2. There should be multiple scenes loaded. Play the... Read more
BoxCast2D and CircleCast2D has inconsistent edges at the starting collider
Steps to reproduce: 1) open users attached "New Unity Project 2.zip (3 MB)" 2) play the scene note: Green box is of size = 1 and cas... Read more
IsFinite(outDistanceForSort) when looking at scene from certain angle
Steps to reproduce: 1. Open attached project "767419.zip" 2. Open scene "repro" 3. Run it 4. Look directly at cube called "GuideToL... Read more
Shadowy artifacts appear on objects in scene view with certain camera di...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In scene view, slowly zoom in on "Cube" object 4. Notice that... Read more
[Editor][Icons] Material's preview and icon aren't displayed
Steps to reproduce: 1. Open Unity; 2. Create new project; 3. In the 'Project' tab right mouse click -> Create -> Material; 4. Click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file