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[iOS] UnityWebRequest causes a crash when the connection is timing out
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) On the device, connect to a Wifi network and set the DNS to 1.1.... Read more
"Detail Resolution Per Patch" property value does not change amount of d...
Steps to reproduce:1. Open "GuffTerrain" project2. Open "GuffScene" scene3. Enable Frame Debugger4. Select TerrainContaienr>Terra... Read more
[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Me...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'DEMO INFINIGRASS v1.3 UNGR... Read more
Mesh renderer lines are thicker in 5.4
Steps to reproduce: 1) Open the attached project2) Go to the scene window3) Select the cube4) Observe the collider lines around the ... Read more
[metal/hlslcc/runtime] Bigger CPU/GPU frame time on OSX and iOS Metal bu...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'Test' scene4. Attach the b... Read more
[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'Elements Preview' scene4. ... Read more
Input Field does not display its value when text is inputted through the...
To reproduce(attached 2 videos showing this):1. Open the project attached by the user2. Enter play mode3. Enter some text in the Inp... Read more
Object with a material block property causes other object's material to ...
Repro steps:1. Open "MaterialPropertyBlockTest" project2. Open "Scene" scene3. Check the inspector and notice that the left characte... Read more
[metal/hlslcc/runtime] Shader compilation fails and entire screen is ren...
Steps to reproduce: 1. Open attached project2. Change the main graphics API for Mac Standaole to 'Metal'3. Build 'DemoWalk' scene4. ... Read more
[MeshCollider][SphereCast] Does not detect some triangles when radius is...
Reproduction steps:1. Open the attached project.2. Open "SphereCastFail" scene.3. Select "TestSphereCast" game object.4. Expand "Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
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- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph