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[WSA][UWP] NullReferenceException thrown when trying to parse json array...
Steps to reproduce:1. Open attached project2. Build for WSA using Universal 10 SDK3. Open VS solution4. Deploy on local machine5. Pr... Read more
[NetworkBehaviour callbacks] OnSetLocalVisibility callback is called twi...
NetworkBehaviour callback OnSetLocalVisibility is called twice on the Player object when starting Host How we can reproduce it using... Read more
<Size> tags in a UI.Text element creates gap between lines if the <Size>...
Steps to reproduce:1. Open "BugDemo" project2. Open "BugDemo" scene3. Select Hierarchy>Canvas>Text GameObject-- Notice that th... Read more
[WSA][UWP] Player crashes on launch on Lumia 950/950XL with debug/releas...
Steps to reproduce:1. Open any Unity project or create a new Unity project2. Build for WSA Universal 10 SDK3. Connect a Microsoft Lu... Read more
Tonemapping has no effect on Android
I have a scene which uses the Tonemapping image effect. On my Mac in Game view I see a significant visual difference depending on wh... Read more
[Android] Rendering of GUI becomes broken when trying to load a scene, P...
Steps to reproduce:1. Open attached project2. Build and run for android3. Start app and press "RECOMMENCER" button-GUI becomes broke... Read more
[Physics] Joint breaks with insufficient force
I've attached a new repro project that demonstrates the issue without using OpenVR or the Vive touch controllers. To repro: 1) Enter... Read more
Physics.CheckSphere returns false when in a non-convex mesh collider
Steps to reproduce:1. Download repro.zip and open "TestScene" scene2. Set "R" in TestOverlap.cs to 0.7 and start the game3. Console ... Read more
[Linux Editor] Diff tool cannot be selected in Preferences
Unity preferences displays a blank drop-down list when trying to select Revision Control/Diff Merge tool. Steps to reproduce:1) Crea... Read more
Error in Console: Assertion failed on expression: '(sharedData.instructi...
Steps to reproduce:1. Open User's attached project2. Open scene "Main"3. Make sure Build target is set to iOS4. Press Play Result: e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject