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Not Reproducible

Votes

0

Found in

5.4.0p3

Issue ID

829122

Regression

Yes

[FrameDebugger] Frame debugging, while it is possible to draw trees on terrain, causes errors

Graphics - General

-

How to reproduce:
1. Open the attached project
2. Open ErrorScene2.unity
3. Open Frame Debugger (Window -> Frame Debugger) and click Enable.
4. Notice the console is flooded with the following message:
"PPtr cast failed when dereferencing! Casting from Mesh to Renderer!"
5. Select the "Terrain" object in scene, go to settings and turn off Draw under Tree & Details Objects
or
Select the "Terrain" object in scene, go to Place Trees, select the tree and remove it
6. Clear the Console, notice no further error

Not reproducible: 5.3.6p5, 5.5.0b3
Reproducible: 5.4.0f1, 5.4.1p1

Comments (1)

  1. icinema

    Feb 20, 2017 04:17

    Encountered exactly the same issue (frame-debugging a Unity scene containing only a Unity Terrain object with trees placed):

    Number of errors reported is directly proportional to number of active tree instances within the current view frustum at the moment the debugger's 'Enable' button is clicked.

    [Unity version 5.4.2f2] - Unity console trace as follows:

    PPtr cast failed when dereferencing! Casting from Mesh to Renderer!
    UnityEditorInternal.FrameDebuggerUtility:GetFrameEventGameObject(Int32)
    UnityEditorInternal.FDTreeViewDataSource:FetchData() (at C:/buildslave/unity/build/Editor/Mono/PerformanceTools/FrameDebuggerTreeView.cs:248)
    UnityEditor.TreeViewDataSource:ReloadData()
    UnityEditorInternal.FDTreeViewDataSource:SetEvents(FrameDebuggerEvent[]) (at C:/buildslave/unity/build/Editor/Mono/PerformanceTools/FrameDebuggerTreeView.cs:171)
    UnityEditor.DockArea:OnGUI()

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