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0
votes
By Design

Geometry flickering based on camera location

Progressive Lightmapper

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Nov 29, 2016

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Version/s: 5.5.0f2

BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more

4
votes
By Design

AudioMixer values get reset between Awake() and Start()

Audio

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Nov 29, 2016

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Version/s: 5.4.3f1

To reproduce:1. Open user's attached project ("SoundManagerFix.zip")2. Paste these lines into the Start() function:float test = -1f;... Read more

2
votes
Fixed

camera.SetStereoProjectionMatrix disables stereo

XR SDK

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Nov 29, 2016

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Version/s: 5.5.0f2

Reproduction steps:1. Open my attached project ("case856137_test")2. Open the Main scene3. Enter Play mode Expected: As we didn't di... Read more

0
votes
By Design

Camera.stereoActiveEye returns default eye (left) if called through OnPr...

VR

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Nov 29, 2016

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Version/s: 5.5.0f2

Reproduction steps:1. Open the attached project2. Enable VR support if it is not.3. Open "Scene" scene4. Enter Playmode Expected res... Read more

0
votes
Won't Fix

Method which draws GL primitives called from Coroutine draws them darker...

Scripting

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Nov 29, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Download repro.zip and open "new" scene2. Start game and change Canvas render mode from Overlay to Camera3. No... Read more

0
votes
Fixed

output_l crash while building custom serialized asset bundle

Deployment Management

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Nov 29, 2016

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Version/s: 5.5.0f2

Steps to reproduce:1. Open "ConversationBundle.zip" project2. From the main toolbar select Portalarium>Build>New Asset Bundles... Read more

0
votes
By Design

Outside Play mode Gameobject with transparent shader is displayed with b...

Shaders

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Nov 29, 2016

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Version/s: 5.4.2f1

To reproduce: 1.Download and open attached project2.Open ReproductionCase scene3.Look at Game view Expected result : Cube Gameobject... Read more

0
votes
Fixed

When pivot.x is set to 0, Rect Transform is ignoring Vertical Fit set to...

UI

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Nov 29, 2016

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Version/s: 5.5.0f2

Reproduction steps:1. Open the attached project;2. Select object Canvas/Scroll View/Viewport/Content/GameObject/Text;3. Change Pivot... Read more

0
votes
Fixed

Build And Run fails to run build name with non-URI characters (i.e. spac...

WebGL

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Nov 29, 2016

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Version/s: 5.5.0f3

To reproduce:1. Create a new project2. Switch to WebGL3. Press Build&Run4. Create and select a "New folder" Actual result: "inco... Read more

1
votes
Won't Fix

Rolling sphere bounces up on the edge of colliders

Physics

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Nov 29, 2016

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Version/s: 5.4.3f1

Steps to reproduce:1. Open "Test Project" project2. Open "MainScene" scene3. Play in editor-- The rolling sphere will endlessly move... Read more

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