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Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
AudioMixer values get reset between Awake() and Start()
To reproduce:1. Open user's attached project ("SoundManagerFix.zip")2. Paste these lines into the Start() function:float test = -1f;... Read more
camera.SetStereoProjectionMatrix disables stereo
Reproduction steps:1. Open my attached project ("case856137_test")2. Open the Main scene3. Enter Play mode Expected: As we didn't di... Read more
Camera.stereoActiveEye returns default eye (left) if called through OnPr...
Reproduction steps:1. Open the attached project2. Enable VR support if it is not.3. Open "Scene" scene4. Enter Playmode Expected res... Read more
Method which draws GL primitives called from Coroutine draws them darker...
Steps to reproduce:1. Download repro.zip and open "new" scene2. Start game and change Canvas render mode from Overlay to Camera3. No... Read more
output_l crash while building custom serialized asset bundle
Steps to reproduce:1. Open "ConversationBundle.zip" project2. From the main toolbar select Portalarium>Build>New Asset Bundles... Read more
Outside Play mode Gameobject with transparent shader is displayed with b...
To reproduce: 1.Download and open attached project2.Open ReproductionCase scene3.Look at Game view Expected result : Cube Gameobject... Read more
When pivot.x is set to 0, Rect Transform is ignoring Vertical Fit set to...
Reproduction steps:1. Open the attached project;2. Select object Canvas/Scroll View/Viewport/Content/GameObject/Text;3. Change Pivot... Read more
Build And Run fails to run build name with non-URI characters (i.e. spac...
To reproduce:1. Create a new project2. Switch to WebGL3. Press Build&Run4. Create and select a "New folder" Actual result: "inco... Read more
Rolling sphere bounces up on the edge of colliders
Steps to reproduce:1. Open "Test Project" project2. Open "MainScene" scene3. Play in editor-- The rolling sphere will endlessly move... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject