Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
4.6.4p2
Issue ID
715712
Regression
No
[Materials] Material file content is non-deterministic in Editor - order of properties in a '.mat' file changes
Reproduction steps:
1) Load the UnstableBundles project
2) Immediately Exit Unity Editor (these two steps are important because it ensures that the Library folder is up to date)
3) Load the UnstableBundles project again
4) In the project tree, click on "MotionBlur1" (NB: this step is important)
5) In the project tree, click on "VignetteMaterial" and change 'ZVenus' value
6) From the File menu click Save Project
7) View Assets\Materials\VignetteMaterial.mat in a text editor and notice that '_CyanTex' appears before '_WhiteTex'
8) Close Unity Editor and reopen it with UnstableBundles again
9) In the project tree click on "VignetteMaterial 1" and change 'Carrot' value
10) In the project tree click on "VignetteMaterial" and change 'ZVenus' value
11) From the File menu click Save Project
12) View Assets\Materials\VignetteMaterial.mat in a text editor and notice that '_WhiteTex' appears before '_CyanTex'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment