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By Design

Votes

5

Found in

4.5.0f6

Issue ID

611717

Regression

No

2048 x 2048 sprite sheet causes the crash

Android

-

Reproduced on:
Samsung Galaxy Tab 10.1 (GT-P7510) with Android 4.0.4

Not reproduced on:
Google Nexus 5 with Android 4.4.2

Unity Version 4.5.0f6 (fd4616464986)

Resolution:
The crash is not caused by the 2048 x 2048 sprite sheet. The crash happens because loaded sprite sheets are not cleared from the memory.

In the project objects are loaded with LoadLevelAdditiveAsync one by one. After loading the second object, the first object is removed by calling "Destroy". This however does not remove loaded sprite sheet from the memory.

Adding "Resources.UnloadUnusedAssets();" right after "Destroy" frees memory and prevents the crash.

Comments (2)

  1. 79cf127a530549d48e366f5dd96a7e13?d=mm

    revan42

    Sep 20, 2019 21:18

    Is it possible with Unity to make a 2048 game like this one
    https://poweroftwo.nemoidstudio.com/2048

    Thanks!

  2. Fd9b1e47a23edc0f4c89179f068e1edf?d=mm

    Asim Arif

    Jun 06, 2014 10:44

    Any idea when this issue will be resolved?

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