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[AssetBundle] Sprite pivot setting change does not trigger bundle downlo...
How to reproduce:1. Download and open the project from OC2. Notice that "amused" sprite's pivot is in the center3. Build AssetBundle... Read more
Button created with "GUIStyle.Draw()" becomes inactive when "Main Camera...
Steps to reproduce:1. Open attached project2. Start play mode3. Select "Main Camera" and move mouse to the scene view-"wrong Active"... Read more
Some color buffers are not cleaned properly when using custom Surface Sh...
Steps to reproduce:1. open User's attached project2. open scene "DemoScene"3. press play Expected behavior: text is connected to cub... Read more
When creating AppX packages, Unity symbol files do not get included into...
This means that when application is uploaded to the windows store, the stacktraces for crashes show up as memory addresses rather th... Read more
[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...
Reproduction steps:1. Open the attached project.2. Build and run the "Main" scene for iOS.3. Application crashes. Notes:Doesn't cras... Read more
JsonUtility fails to parse non-Latin characters in Unity 5.5 beta
JsonUtility fails parsing Japanese letters (like 日本語). Steps to reproduce:1) Open the attached project.2) Open scene 'Test'.3) Press... Read more
Unity 5.5 corrupts scene or incorrectly reports it as corrupted
- Download and import the Asset Store Package called BIG Environment Pack- Try to open the scene Isle_01 from the Scenes folderUnity... Read more
Building AssetBundles doesn't work in Unity 5.5 if script is not in Edit...
How to reproduce:1. Open the attached project2. Build AssetBundles (Asset Bundles -> Build)3. Notice few errors: one is regarding... Read more
One of the UI Canvas does not render in build
How to reproduce:1. Open the attached project2. Open and play the scene "Scene"3. Observe the text from both canvases rendering4. Bu... Read more
Setting the "isActive" bool to true in "GUIStyle.Draw()" does not make b...
in "GUIStyle.Draw ()" setting "isActive " to true does not make the button active(green) unless you also set "isHover" to true.Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default