Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1f1
Issue ID
756023
Regression
Yes
Large CPU overhead using OpenGLCore
Steps to reproduce:
1. Download and open attached project "Unity 5.3 tests.zip"
2. Make sure the API in player settings is set to OpenGLCore
3. Play the scene and notice overhead in profiler
4. Change API to OpenGl2
5. Play the scene and notice that overhead is noticeably lower with older API
Expected result: Same overhead or smaller with new API
Tested and reproduce on:
Windows 10
Unity 5.3.1p3, 5.4.0b1
Not reproducible:
Unity 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment