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Prefab with script looses its assigned values when getting latest revisi...
To reproduce:1. Set up perforce external control system.2. As a root workspace use users attached project (in zip file New Unity Pro... Read more
Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...
Steps to reproduce:1. Open attached project2. Open scene crash.unity3. Select the Plane game object4. Attach the Cloth component to ... Read more
Unity crash after the SpriteRenderer.size was changed more than once in ...
Reproduction steps:1. Open project attached(SpriteCrash.zip).2. Open scene "SpriteCrash" from Assets -> Test.3. Press play.4. Sel... Read more
[VR] Vsync gets turned off when Oculus is off head on a Standalone build...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Turn on the build4. Activate/Deactivate Oculus... Read more
[Master - Crash] - Master App crashes after UnloadSceneAsync() call if c...
App crashes after UnloadSceneAsync() call when the build option compile with .NET Native tool chain. I can't really get a helpful ca... Read more
DrawSpriteRawFromNodeQueue crash when entering play mode with scene and ...
To reproduce:1.Open attached project2.Open "something.unity" scene3.Make sure game and scene tabs are open at the same time4.Press p... Read more
Crash in UI::CalculateNestedAlpha when Game Object is given different pa...
Editor crashes when CanvasGroup's alpha value is changed and the game object is then given a different parent in the hierarchy by Tr... Read more
Cancelling drag into Scene View makes GameObject remain stuck and unsele...
Reproduction Steps:1. Import attached project.2. Drag Cube from Assets into Scene View.3. Cancel drag (for example with the Escape k... Read more
Permission request is not shown (on launch) on applications with cardboard
Reproduction steps:1) Download and open "PermissionOnCardboard.zip" project2) Build and run "Default" scene on Android device with A... Read more
[Daydream] Viewport focal plane differs between Daydream versus Gear VR
Using single pass as the Stereo Rendering Method an inset viewport will have a different apparent distance from the camera in Gear V... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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