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Camera.stereoActiveEye returns default eye (left) if called through OnPr...
Reproduction steps:1. Open the attached project2. Enable VR support if it is not.3. Open "Scene" scene4. Enter Playmode Expected res... Read more
Method which draws GL primitives called from Coroutine draws them darker...
Steps to reproduce:1. Download repro.zip and open "new" scene2. Start game and change Canvas render mode from Overlay to Camera3. No... Read more
output_l crash while building custom serialized asset bundle
Steps to reproduce:1. Open "ConversationBundle.zip" project2. From the main toolbar select Portalarium>Build>New Asset Bundles... Read more
Outside Play mode Gameobject with transparent shader is displayed with b...
To reproduce: 1.Download and open attached project2.Open ReproductionCase scene3.Look at Game view Expected result : Cube Gameobject... Read more
When pivot.x is set to 0, Rect Transform is ignoring Vertical Fit set to...
Reproduction steps:1. Open the attached project;2. Select object Canvas/Scroll View/Viewport/Content/GameObject/Text;3. Change Pivot... Read more
Build And Run fails to run build name with non-URI characters (i.e. spac...
To reproduce:1. Create a new project2. Switch to WebGL3. Press Build&Run4. Create and select a "New folder" Actual result: "inco... Read more
Rolling sphere bounces up on the edge of colliders
Steps to reproduce:1. Open "Test Project" project2. Open "MainScene" scene3. Play in editor-- The rolling sphere will endlessly move... Read more
[WSA][UWP] NullReferenceException thrown when trying to parse json array...
Steps to reproduce:1. Open attached project2. Build for WSA using Universal 10 SDK3. Open VS solution4. Deploy on local machine5. Pr... Read more
[NetworkBehaviour callbacks] OnSetLocalVisibility callback is called twi...
NetworkBehaviour callback OnSetLocalVisibility is called twice on the Player object when starting Host How we can reproduce it using... Read more
<Size> tags in a UI.Text element creates gap between lines if the <Size>...
Steps to reproduce:1. Open "BugDemo" project2. Open "BugDemo" scene3. Select Hierarchy>Canvas>Text GameObject-- Notice that th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used