Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.0f4
Issue ID
759037
Regression
Yes
When adding a new script to "Script Execution Order" and applying changes only when prompted Unity crashes
Reproduction steps:
1. Open attached project
2. Open the "__Battleship..." scene
3. Go to Script Execution Order (Editor -> Project Settings -> Script Execution Order)
4. Click the "+" button and add a new C# script, but don't press "Apply"
5. Play the scene (CMD+P)
6. When prompted, press "Apply"
7. Unity will crash on "GetDisplayActiveSceneName()" (check Editor.log for stack trace)
Notes: Reproduces only on OS X
Reproduced on: 5.3.0f4, 5.3.1p2, 5.4.0b1
Doesn't reproduce on: 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment