Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.0f4
Issue ID
759037
Regression
Yes
When adding a new script to "Script Execution Order" and applying changes only when prompted Unity crashes
Reproduction steps:
1. Open attached project
2. Open the "__Battleship..." scene
3. Go to Script Execution Order (Editor -> Project Settings -> Script Execution Order)
4. Click the "+" button and add a new C# script, but don't press "Apply"
5. Play the scene (CMD+P)
6. When prompted, press "Apply"
7. Unity will crash on "GetDisplayActiveSceneName()" (check Editor.log for stack trace)
Notes: Reproduces only on OS X
Reproduced on: 5.3.0f4, 5.3.1p2, 5.4.0b1
Doesn't reproduce on: 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment