Search Issue Tracker
When instantiating from an editor event, the first frame of animation wi...
Steps to reproduce:1. Download and open the attached project2. Enter play mode3.-Press A for a direct instantiation (working)-Press ... Read more
GUIskin objects do not serialize properly in assebundles, loading result...
Steps to reproduce:1. Download and open the project2. Build assetbundle with Portalarium/Build3. Press play Result: crash upon loadi... Read more
UI Element's position changes after entering and exiting Play Mode
UI Element's Position Y doesn't reset properly after entering and exiting Play Mode. Note: Possible workaround is to save "Panel" as... Read more
[Trails] Trails glitch when attached to particles created via script cal...
Repro steps: 1. Open Scene1 from attached project.2. Press play.3. Observe trail behavior.4. Disable script attached to the particle... Read more
[Emit] Crash at CopyFromArrayAOS when calling Emit(position, velocity, s...
Unity crashes when the deprecated Emit(Vector3 position, Vector3 velocity, float size, float lifetime, Color32 color); is called. Re... Read more
[GI] [Emission] DynamicGI.SetEmissive ignores emission map
To reproduce:1) Open attached project and 'test2' scene2) Play it Expected: Both on left and right sides left cube must be lit by em... Read more
[macOS] Hidden cursor doesn't hide when moved down to Dock
Cursor.visible is set to false. When the cursor is moved down to Dock, cursor reappears (expected), but when returning to the game v... Read more
[Mac] Download assistant shows incorrect size of installer file
Mac-specific case.To repro:1. Run DA.2. Select Editor and several components.3. Editor is downloaded fine. Actual behaviour: On Comp... Read more
[Cloth] [SkinnedMeshRenderer] SkinnedMeshRenderer's bounds won't update ...
To reproduce:1) Open attached project and scene2) Play it3) Drag Main Camera around and outside of plane - notice that Skinned Mesh ... Read more
Crash in ::ProduceObjectInternal() when getting asset bundle via UnityWe...
Steps to reproduce:1. Open the project2. Build to iOS3. Open the app on iPhone (make sure there's a working internet connection)4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components