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SpeedTree mesh is not properly created through a script when importing a...
Reproduction steps:1. Download and and open the latest attached project (fogfiles link).2. Open scene "TreeScene"3. Look at the Game... Read more
[Fonts] Performance spike when changing font style through script
Reproductions steps:1. Open the attached project2. Build and run with the test scene3. Left click to change font.4. Notice how the s... Read more
[Scene] Asset Store package scene works in 5.4 but is corrupted and hang...
Scene from asset store package gets corrupted when opening in 5.5 Repro steps:1. Open CFX3 Demo scene from attached project (or down... Read more
[IL2CPP] IL2CPP build crashes in specific MonoBehaviour
Steps to reproduce: 1. Open attached project2. Build it to any IL2CPP platform3. Run built project4. As soon as scene loads build cr... Read more
[BlendShape] Increasing Blend Shapes value to 100, the Cloth component d...
When you increase the value of Blend Shapes from 0 to 100, Cloth component distorts (look the attached gif). Reproduction steps:1. C... Read more
[ANIM] Deoptimize Transform Hierarchy does not reset scale properly
Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected. repo:-drop ... Read more
[AW] Disabling REC during playback does not stop play mode
When in AW rec/play mode, clicking the rec button does not stop play mode. repro:-create an animation clip-click play in the AW (sho... Read more
Stepping over an empty method for several times in Visual Studio crashe...
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Open the "Sample.cs" script4. Place breakpoint on line 14... Read more
404 error when running WebGL build
To reproduce:1. Build and run empty project (Make sure build folder is in external drive)2. Observe 404 error when web browser is la... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default