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0
votes
Fixed

[iOS] Unity fails to close Xcode during iOS build postprocessing stage

iOS

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Jun 12, 2019

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Version/s: 2019.3

Steps to reproduce: 1) Set Xcode's DerivedData location to be relative. 2) Build an empty iOS project in Unity. 3) Open the build in... Read more

0
votes
Fixed

Mesh Renderer does not render Meshes with Sprites/Default Shader when GP...

Shaders

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Jun 02, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project "1159573.zip" 2. Create a Cube Prefab Instance in the Scene 3. Enable GPU Instancing ... Read more

0
votes
Won't Fix

[Vulkan] Adreno 630/640 generates corrupted mipmaps when height of the t...

Terrain

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Jun 02, 2019

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Version/s: 2019.3.0a4

To reproduce: 1. Download and open 1159644_smallerRepro.zip project 2. Build and run project on an Android device with Adreno 630 ... Read more

1
votes
Duplicate

[Linux] Some UIElements do not show values or selections

Linux

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Jun 05, 2019

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Version/s: 2019.3.0a3

How to reproduce: 1. Open the attached project '1160332repro.zip' 2. Open the 'Square' sprite from the Project window with the Sprit... Read more

0
votes
Not Reproducible

Calling CommandBuffer.DrawRenderer() with a disabled TrailRenderer or Li...

Visual Effects - Legacy

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Jun 11, 2019

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Version/s: 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("LineRendererCrash - Copy.zip") and open the "SampleScene" scene 2. Enter Play Mode ... Read more

7
votes
Fixed

[Android] [il2cpp] Performance regression in 64-bit builds due to StackT...

Android

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Jun 10, 2019

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Version/s: 2017.4.22f1

Reproduction steps: 1. Open "32Build"/"64Build" apps on Android 2. "Skip FTE" -> "Prod" 3. Continue until loaded and start Story 4.... Read more

0
votes
Not Reproducible

Light Probe Proxy Volume gizmo is not visible if the LPPV is using Autom...

Progressive Lightmapper

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Jun 12, 2019

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Version/s: 2019.3.0a7

1 - Open attached project (LPPV Gizmo Bug.zip) 2 - Open SampleScene 3 - Wait until the lighting is baked 4 - Have the Gizmos enabled... Read more

0
votes
Fixed

ScriptUpdater does not run when Editor is lanched with skipupgradeDialo...

Scripting

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Jun 12, 2019

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Version/s: 2019.1

When launching Unity Editor with *skipupgradeDialogs* command line argument ScriptUpdater.exe may not run until the project is re-im... Read more

0
votes
Won't Fix

[Android] Black artifacts on a Reflection Probe with Post Processing on ...

Post Processing

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Jun 02, 2019

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Version/s: 2019.1.4f1

To reproduce: 1. Download "Shader Calibration Scene" from the Asset Store; 2. Open "CalibrationScene"; 3. Build and run the scene on... Read more

0
votes
Fixed

"Invalid AABB *this" and "Resource ID out of range" errors thrown when A...

Scene Management

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Jun 06, 2019

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Version/s: 2018.3.0a6, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open "Scene" Scene in the attached "case_1160643.zip" Unity project 2. Open the "bad_prefab" GameObject in Pref... Read more

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