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[MAC] Unfreed allocations warning when "Save Assets" Window is shown
How to reproduce:1. Create a new project2. Enable "Verify Saving Assets" in Unity -> Preferences3. Create a material and change s... Read more
[iOS] Memory spike, ramp up over time and crash using Vuforia SDK
Reproduction steps:1. Open the attached project(prj).2. Build and run the test scene for iOS.3. Open the attached "stones_scaled" pi... Read more
Wireframe overlay color is not used
To reproduce:1. Create new scene2. Add cube to scene3. Change Wireframe overlay color to red in Preferences4. Switch through Wirefra... Read more
[iOS] [CreatePrimitive] fails to add Collider to an object
Reproduction steps:1. Open the attached project.2. Delete "ForceRefs" game object in the hierarchy.- Bug is not reproducible if prim... Read more
Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is...
Reproduction steps:1. Open the project2. Open the "test" scene3. Make sure "Use Mipmap" is enabled on "RT" gameobject4. Open the GPU... Read more
Normal map breaks on iOS
Steps to reproduce:1) Open the attached project.2) Switch platform to iOS. In the Scene, there's a large cube which has a shader tha... Read more
[Skinned Mesh Renderer]Adding bones through a script during runtime corr...
Steps to reproduce: 1. Download and open attached project2. Press play3. Observe as the cube mesh gets corrupted Note: Once this is ... Read more
[Canvas][RenderCamera] Shadows doesn't render on mobile devices
Reproduction steps:1. Open the attached project(Assets folder only, put it into another folder).2. Play the "BadUIShadow" scene in t... Read more
Scroll Rect elastic works only in elastic mode with horizontal and verti...
How to reproduce:1. Open the attached "ScrollRect.zip" project2. Open Controls scene3. There are two Scroll View game objects-Scroll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
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