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[SceneView] pixelHeight returned after Repaint is increased by 2
Steps to reproduce: 1. Open attached project 2. Open scene "testBug" 3. Select Main Camera in hierarchy and notice that two differe... Read more
[SpritePacker][iOS] Sprites are packed inefficiently for iOS platform
Steps to reproduce: 1. Open the attached project 2. Switch to iOS platform 3. Open 'Sprite Packer' (Windows/Sprite Packer) 4. Click... Read more
UI child elements do not update correctly when parent has nested Canvas ...
How to reproduce: 1. Load the attached project, scene "test" 2. Expand the GameObject "ExpandMe" 3. Move the GameObject "MoveMe" aro... Read more
Chrome NPAPI flag hint no longer valid
-e: with Chrome45 the NPAPI enabling flag is no longer available and thus our hint form UO2 is no longer valid -repro: --install la... Read more
Editor Window with a Sprite leaks memory during Repaint
How to reproduce: 1. Open attached project 2. Open Profiler window, enable Editor Profiling and switch to the Memory view 3. Go to ... Read more
Crunched DXT5 isn't automatically overridden on iOS
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Build to iOS and run - Note that the build crashes on Meta... Read more
Right side "alt" button triggers left side "ctrl" button
To reproduce this issue: 1. Open project 2. Play scene "TestInputKey" 3. Notice that right side "alt" button triggers left side "ctr... Read more
Shader variants (keywords) do not work in Asset Bundles
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Play the scene - Note that two spheres are instantiated, wi... Read more
Cubemaps imported from textures aren't marked as non-readable, thus usin...
To reproduce: 1) Reimport all assets 2) Build a Standalone Windows build with development mode on, and profiler attach on 3) View t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic