Search Issue Tracker
[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...
Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip" 2. Open scene "SceneStart" and run it 3. Start as host ... Read more
[PlatformerPRO asset]The Editor crashes immediately when trying to open ...
Steps to reproduce the issue: 1. Download attached project. 2. Try opening the project. Actual result: The Editor crashes. Expecte... Read more
[WSA] App crash unloading scene
WSA 8.1 and UWP applications crash when scene loaded asynchronously is unloaded. Reproducible on 5.3.6p2, 5.4.0p1. Repro steps: 1.... Read more
WebGL build fails to launch when NetworkView is used and strip engine co...
1. Open my attached project. 2. Select WebGL as build platform. 3. Make sure that strip engine code is enabled. 4. Build and play... Read more
Button with animator is not working after setting it not active and acti...
How to reproduce: 1. Open the attached project 2. Open and play BugScene scene 3. Click on the button in the left (The button has an... Read more
[WSA][UWP] AccessViolationException on RequestProductPurchaseAsync
To reproduce: 1. Build and run attached project 2. Click TryPayment 3. App crashes and Exception thrown: 'System.AccessViolationExce... Read more
[iOS] string.Intern() is extremely slow on IL2CPP builds
Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS device. 3) Tap the screen once. Wait for a message ... Read more
[ipv6] Test fails with ipv6
Reproduction Steps: 1. Create new project 2. Import User's UnityPackage 3. Open Test Scene 4. Connect to ipv4 network 5. Run app and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder