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[Drag&Drop] Dragging multiple objects from project view into a list make...
Steps to reproduce: 1: open the project i have attached 2: open 'test' scene 3: select 'List' gameobject(from hierarchy) and lock t... Read more
[AssetBundle] Building asset bundle in Unity 5.2 when it was built in Un...
How to reproduce: 1. Download AssetBundles demo project https://unity3d.com/learn/tutorials/topics/scripting/assetbundles-and-asset... Read more
[iOS][IL2CPP] Crash on Application.LoadLevel, 4.6 only
To Reproduce: 1. Build and deploy the attached project with IL2CPP. 2. Click the button to load a scene, observe that the app crash... Read more
[HomeScreen][OSX] Crash when closing Home Screen
To Reproduce: 1. Launch Home Screen on OSX. 2. Either click CMD+Q or just close it form the menu. 3. You'll get a crash: Fatal Err... Read more
Audio file sounds different after it is imported to unity
1. Open temp.wav with any audio player and listen to it (it's a high frequncy PCM sound). 2. Create new unity project. 3. Import ... Read more
Hierarchy reorders itself when entering playmode
To reproduce: 1. Open project. 2. Open scene "example" 3. In the hierarchy tab, drag the cube prefab so that the order is "camera, l... Read more
[ScriptExecutionOrder] LateUpdate() doesn't always trigger
Steps to reproduce: 1. Download and open attached project "Anima.zip" 2. Load and play the scene "animator_with_lateupdate" 3. Obser... Read more
Everytime you hit Windows+D twice the editor layout gets messed
To reproduce: 1. Open editor (maximize to fullscreen) 2. Press Windows + D key combination twice 3. Notice that layout gets messed Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3