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[WSA][UWP] AccessViolationException on RequestProductPurchaseAsync
To reproduce: 1. Build and run attached project 2. Click TryPayment 3. App crashes and Exception thrown: 'System.AccessViolationExce... Read more
[iOS] string.Intern() is extremely slow on IL2CPP builds
Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS device. 3) Tap the screen once. Wait for a message ... Read more
[ipv6] Test fails with ipv6
Reproduction Steps: 1. Create new project 2. Import User's UnityPackage 3. Open Test Scene 4. Connect to ipv4 network 5. Run app and... Read more
[TwoColumnLayout][Selection.activeObject] doesn't update when object is ...
Reproduction steps(GIF attached): 1. Open the attached project. 2. Open the "1" scene. 3. Go to "Window > My Window". 4. Select "New... Read more
[Editor] Prompt from Collab when trying to upload over 10000 changes is ...
Steps to reproduce: 1. open ExampleProject 2. go to Window-Services-Enable Collaborate 3. click Collab button and upload project to ... Read more
[Networking] NeyworkDiscovery component has "useNetworkManager" flag set...
NeyworkDiscovery component has "useNetworkManager" flag set to true - this cause warning when user don't use NetworkManager in this... Read more
Editor crashes when setting Animator.runtimeAnimatorController
Reproduction steps: 1. Open the attached project 2. Open the 'AnimationTest' scene 3. Play scene Result: Unity Editor Crashes Note... Read more
[Collaborate] progress bar is not synchronized with uploaded files count...
Steps to reproduce: 1. open Example project 2. go to Window-Services-Enable Collaborate 3. click Collab button and upload project to... Read more
Unable to import package with a name that contains special characters
Reproduction steps: 1. Open the attached project 2. Import the package included in the 'Assets' folder Result: 'Failed to import pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL