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Properties of custom visual elements fail to initialize when inside of ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Observe the Game View 4.... Read more
HDR output fails to render in Player when using Direct3D11 in Exclusive ...
How to reproduce: 1. Open the attached "IN-77242" project 2. Build and run the application (File → Build And Run) 3. Enable the “... Read more
Crash on block_merge_next when moving a GameObject with a specific Parti...
How to reproduce: 1. Open the attached "ParticleCrashRepro" project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Select... Read more
EventSystem.current.RaycastAll returns incorrect results when moving a C...
How to reproduce: 1. Open the “IN-77241_repro“ project 2. Open the ”SampleScene” 3. Enter Play Mode 4. Place the mouse on the ri... Read more
[Linux][Steam Deck] Screen values are incorrect when using Steam Deck in...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Build the project for Windows Platform 3. On Steam Deck, switch to De... Read more
WebGL plugin throws exception when entering the Play Mode while the plug...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Select the “Assets/test.jsl... Read more
ObjectDisposedException is thrown when resetting the ScriptableObject As...
How to reproduce: 1. Open the user-attached project “Test2021” 2. Open the “New My So” Scriptable Object Asset in the Inspector 3. I... Read more
Sprite Editor reverts the "Outline Detail" parameter to 0 when a copied ...
Reproduction steps: 1. Open the attached "repro_IN-77229" project 2. In the "Assets" folder, select the "Circle.png" and press the... Read more
Poor CPU and GPU performance is observed when a PlayerInput component wi...
How to reproduce: 1. Open the attached “inspector_input_issue” project 2. Open the “SampleScene” 3. Select the “Main Camera” in t... Read more
[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...
When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup