Search Issue Tracker
Fixed
Fixed in 6000.0.66f1, 6000.3.5f1, 6000.4.0b6, 6000.5.0a5
Votes
0
Found in
6000.4.0b2
6000.5.0a5
Issue ID
UUM-130899
Regression
Yes
SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites
How to reproduce:
1. Open the attached project "IN-127684"
2. Select the "GetSprites" asset in the Project window
3. Click the "Process" button in the Inspector window
4. Observe the Console log
Actual result: The log shows the texture rect x,y for every sprite as (0.00, 0.00)
Expected result: The log shows the correct texture rect coordinates for each sprite (e.g., x:396.00, y:0.00)
Reproducible with: 6000.0.47f1, 6000.0.65f1, 6000.2.15f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Not reproducible with: 6000.0.46f1 (fb93bc360d3a)
Reproducible on: Windows 11 Enterprise, macOS (reporter)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note:
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6
Resolution Note (fix version 6000.3.5f1):
Fixed in 6000.3.5f1
Resolution Note (fix version 6000.0.66f1):
Fixed in 6000.0.66f1