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Fixed
Fixed in 6000.0.74f1, 6000.3.15f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a1
Votes
0
Found in
6000.0.64f1
6000.3.2f1
6000.4.0b2
6000.5.0a5
6000.6.0a1
Issue ID
UUM-130925
Regression
No
HDRP Liquid sample Custom Injection Pass breaks transparency and refraction when set to Before Post Process
How to reproduce:
1. Open the attached “HDRP-Custom-Pass” project
2. Open the “Liquid” Scene
3. Observe the Game view
Actual result: The liquid is rendered opaque
Expected result: The liquid is rendered transparent
Reproducible with: 6000.0.64f1, 6000.3.2f1, 6000.4.0b1, 6000.5.0a3
Could not test with: 2023.1.0a1, 6000.0.0b11 (The project breaks in different ways)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- On versions before Unity 6 the editor was unable to open/read the .hlsl files which are necessary for the shader to work
- Downgrading to version 6000.0.0b11 broke the project and issues appeared with the shaders code
- The liquid renders opaque with Custom Pass Volume Injection Point set to Before Post Process and renders transparent with Injection Point set to Before Transparent
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Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0b6):
Fixed in 6000.5.0b6
Resolution Note (fix version 6000.4.5f1):
Fixed in 6000.4.5f1
Resolution Note (fix version 6000.3.15f1):
Fixed in 6000.3.15f1
Resolution Note (fix version 6000.0.74f1):
Fixed in 6000.0.74f1