Search Issue Tracker
Prefab loose reference to another prefab when loaded from asset bundle
To reproduce: 1. Open attached project 2. Delete everything in AssetBundles folder 3. Build Asset Bundles (Asset Bundles -> Build) ... Read more
Exception Report does not work
To reproduce: 1. Open attached project 2. Open ExampleScene 3. Change ID in ThrowMeAnException script 4. Press play 5. Click Button... Read more
[Gamma/Linear] Realtime vs. Baked lighting inconsistent results
Lighting is predictable in real-time and baked applications in linear space only. Gamma baking yields results similar to linear baki... Read more
[WSA] fails to load xml file
Repro steps: 1. open project "New Unity Project.zip"; 2. build to WSA platform. Build and run generated project; 3. press "save" but... Read more
UI becomes unresponsive if Allow Activation on Mobile Device is enabled
1. Open attached project 2. Build to iOS 3. Click button in middle of screen 4. Sometimes they will become unresponsive Workaround:... Read more
[AssetBundle] Manual FAQ contains 'TODO'
To reproduce: 1. Open up the Unity 5.0 manual at the page http://docs.unity3d.com/Manual/abfaq.html 2. Notice the question "How do I... Read more
[Gizmos] GizmoType value is multiplied by 2 when using with a DrawGizmo ...
Steps to reproduce this issue: - Open the attached project - Open 'test' scene - Observe 'parent' gamebobject in the scene view It... Read more
Wrong Japanese fallback font on iOS 8.2
On iOS 8.1 and the prior versions, “Hiragino Kaku Gothic ProN” is used as a fallback font for Japanese characters. On iOS 8.2, it se... Read more
On iOS accelerometer input is reversed in some cases
Accelerometer input is reversed when app is launched in landscape right To reproduce: 1) Download and open project 2) Build and run... Read more
[CapsuleCastAll] Wrong capsule is cast againt colliders when using Capsu...
Steps to reproduce this issue: - Open the attached project - Open 'bug' scene - The two green spheres visualize the ends of the col... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset