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[MSE::Save] Moving a GO from one scene to another does not dirty the sce...
[MSE::Save] Moving a GO from one scene to another does not dirty the scene to which the GO is moved to Steps to repro: 1. Open the ... Read more
When Destination is far away from the NavMesh, the agent does not go to ...
To reproduce the issue follow the steps: 1. Open attached "New Unity Project 9 - AI Test" project 2. Open "Untitled" scene 3. Enter ... Read more
Crash when calling Animator.GetCurrentAnimatorClipInfo
To reproduce: 1. Open attached project (repro727765.zip) 2. Play scene_Herman 3. Editor crashes Read more
[UWP] Icons and Splash images are not set correctly in Package.appxmanifest
Reproducible on 5.2, 5.3; Repro steps: 1. open project "IconsTilesSplashScreens.zip"; 2. build to WSA Universal 10; 3. open generat... Read more
Animator events from a previous animation still fire
How to reproduce: 1. Open attached project (AnimatorBugTest.zip) 2. Open scene AnimationEventsTester.unity 3. Play the scene 4. Pre... Read more
LayerMask.LayerToName(int) is reporting incorrect values
To reproduce: 1. Open the attached project and the 'LayerMaskBug' scene. 2. Review the 'LayerMaskCheck' script. Note that script ... Read more
[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProper...
How to reproduce: 1. Open attached project 2. Open scene PlatformerTest.unity 3. Enable Maximize on play 4. Play the scene 5. Stop ... Read more
All about bugs
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Latest issues
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- ShaderLab pragmas are no longer allowed in regular include directives
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control