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[metal/hlslcc/runtime] Bigger CPU/GPU frame time on OSX and iOS Metal bu...
Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Test' scene 4. Attach t... Read more
[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...
Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Elements Preview' scene... Read more
Input Field does not display its value when text is inputted through the...
To reproduce(attached 2 videos showing this): 1. Open the project attached by the user 2. Enter play mode 3. Enter some text in the ... Read more
Object with a material block property causes other object's material to ...
Repro steps: 1. Open "MaterialPropertyBlockTest" project 2. Open "Scene" scene 3. Check the inspector and notice that the left chara... Read more
[metal/hlslcc/runtime] Shader compilation fails and entire screen is ren...
Steps to reproduce: 1. Open attached project 2. Change the main graphics API for Mac Standaole to 'Metal' 3. Build 'DemoWalk' scene... Read more
[MeshCollider][SphereCast] Does not detect some triangles when radius is...
Reproduction steps: 1. Open the attached project. 2. Open "SphereCastFail" scene. 3. Select "TestSphereCast" game object. 4. Expand ... Read more
Crashes on importing .dae files
Some .dae files on import cause Unity to freeze and then crash. To reproduce: 1. Create a new project 2. Import the attached file t... Read more
Crash on AnimationCurveTpl<Vector3f>::EvaluateClamp when legacy animatio...
Steps to reproduce: 1. Open "AnimCrash" project 2. Open "CrashScene" scene 3. Play in editor Results: The editor crashes after seve... Read more
[TrailRenderer][MinVertexDistance] Draw starts only when object moves by...
Reproduction steps: 1. Open attached project. 2. Open and play "TestScene". - "Trail Renderer" in "Ball > Trail" game object start... Read more
[iOS] ASTC Libraries are not included in iOS Simulator SDK
Steps to reproduce: 1) Open the latest attached project. 2) Set the build target to iOS and set Target SDK to 'SimulatorSDK'. 3) Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL