Search Issue Tracker
Text component Text Input Field does not scale when it's filled with text
How to reproduce: 1. Open the attached project ("Text_test") 2. Go to Canvas -> Text 3. Observe Text Input Field in the Text compone... Read more
UI GameObject's Director's Current Time is not reset to 0 when it ends o...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "NotificationFinalFrame.zip" Project 2. Enter Play Mode 3. After t... Read more
UNITY_IOS is defined and the Post-Processing code using UnityEditor.iOS....
The UnityEditor.iOS.Xcode namespace contains useful classes to work with XCode projects and to automate certain Build post-processin... Read more
Crash on mono_handle_native_crash when dragging an Image with a long nam...
How to reproduce: 1. Open attached project 2. Drag the Image into the scene Reproducible with: 2018.3.0a1, 2018.4.3f1, 2019.1.0a9 N... Read more
[Windows] Videoplayer restarts from the beginning after seeking to a ran...
Reproduction steps: 1. Open the attached project named "Case_1158888" 2. Play the Scene and click 'S' Expected result: Video player... Read more
HLSLcc generated shader is not compiling due to undeclared variable 'u_x...
To reproduce: 1. Open attached project "HLSLccShaderOpenGLES-LWRP.zip" 2. Build for Android 3. Observe the shader errors via Logcat ... Read more
Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...
How to reproduce: 1. Open attached project 2. Add empty game object to SampleScene 3. Save scene Reproducible with: 2017.4.29f1, 20... Read more
[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x
To reproduce: 1) Open the attached project and scene 2) Build and run on WebGL Result: It fails with "Maximum call stack size excee... Read more
[Templates] Clamp BlendShapes are set to true by default when creating n...
If you create a new project with any template, the Clamp BlendShapes setting in the Player tab of Project Settings will be set to tr... Read more
2D Sprite is Rendered in a different position compared to its Position c...
Steps to reproduce: 1. Open users attached project "Try2019.zip" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph