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Project gets wiped when Temp folder is deleted while the Editor is still...
Reproduced on Linux, Windows and Mac How to reproduce: 1. Create or open any Unity project on at least 2019.3.0a4 2. Delete the pro... Read more
Cone Shaped Particle Systems Bounds are smaller when Renderer Mode Stret...
Steps to reproduce: 1. Open the attached project "Case_1160531" 2. Navigate to Project -> Assets -> Scenes and open "SampleScene" 3.... Read more
[macOS][Metal] Flickering and graphical artifacts occur when resizing Ed...
How to reproduce: 1. Create a new Unity project 2. Select the '4 split' layout 3. Attempt to resize the Inspector window by dragging... Read more
[MacOS] The Editor crashes when continuously using UnityWebRequest.SendW...
How to reproduce: 1. Open "SampleScene" Scene in the attached "TestAssetBundleHandlerLeak.zip" Project 2. Enter Play Mode 3. Wait un... Read more
[Lighting] Window doesn't refresh after lighting is baked if not hovered...
Lighting Window doesn't refresh after lighting is baked if not hovered over, Force Stop and Cancel button remains even after the ba... Read more
[Windows] Editor does not fit layout after clicking Cancel in Scene's Ha...
How to reproduce: 1. Create new channel 2. Try to resize Editor window, notice that layout is fitted to the size of window 3. Add ob... Read more
Gameobjects added to a Scene via script from an xml file do not make the...
To reproduce: 1. Open the QA's attached project 2. Open the Sample Scene 3. Select any game object in the hierarchy 4. Navigate Supe... Read more
Two Cameras with identical Viewport Rects create Six Draw Calls instead ...
To reproduce: 1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity 2. Open "TestScene" scene 3. En... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool 2. paint noisy height on each of them along the seams... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool 2. paint noisy height on each of them along the seams... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
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- [SpeedTree] Wireframe mode not rendering correctly ST assets
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