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[Shuriken] Visual artifacts and popping effect when particles overlap ea...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: PartTest 3. Press play 4. Try to disable some game obje... Read more
ScriptableObject reference is gone if the class and script names does no...
Reproduction steps: 1. Open the attached project 2. Open scene "ScriptableObjectFail" 3. Select "Test" GameObject in the hierarchy 4... Read more
[Metal][OSX] Shader that works on iOS Metal and GLCORE crashes OSX Metal...
To Reproduce: 1. Build and run the attached project on OSX with Metal. 2. Observe that when the scene is loaded the app freezes, wi... Read more
[Cursor] Constantly updated custom cursor disappears after ~3300 frames
Steps to reproduce bug: 1. Open attached project and open the 'demo' scene 2. Click 'Play' and observe the 'Cursor texture update co... Read more
Unity freezes when playing certain movie texture and audio clip which be...
How to reproduce: 1. Open the attached project "787993Freeze.zip" 2. Open FreezeScene scene 3. Plane game object has script attached... Read more
[MenuItem]New menu item with very long name is broken
Steps to reproduce: 1. Create a new project. 2. Create a new script inside of "Assets" folder and name it "Test". 3. Copy-paste thes... Read more
Unity crashes after adding Graphics Raycaster component
Reproduction steps: 1. Open attached project 2. Open scene "asdf" 3. In the Hierarchy select "Cube" 4. Add component "Graphics Rayca... Read more
Crash on fxShader_JPEG_DECODE_SSE2 when loading the project
To reproduce the issue follow the steps: 1) Open user attached project 2) Observe project loading progress 3) Crash should occur R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file