Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
788016
Regression
No
ScriptableObject reference is gone if the class and script names does not match
Reproduction steps:
1. Open the attached project
2. Open scene "ScriptableObjectFail"
3. Select "Test" GameObject in the hierarchy
4. Reset "Test Component" by right clicking on the object and selecting "Reset"
5. Play
6. Notice that Reference to ScriptableObject B is gone while ScriptableObject D is still there
Workaround: If the asset is created with the reference to ScriptableObject, reference is not lost.
Reproduced on: 5.2.4f1, 5.3.4p3, 5.4.0b15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment