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[Editor] Text in the search box of Add Component is clipping from the In...
Text in the search box of Add Component is clipping from the Inspector tab. Steps to Reproduce: 1. Create a new project 2. Select a... Read more
[Mesh Renderer] Generate Lightmap UVs warning doesn't disappear on enabl...
Generate Lightmap UVs warning doesn't disappear for Mesh Renderer on enabling Generate Lightmap UVs setting on the 3D model Steps... Read more
Event.current.mousePosition returns incorrect position after clicking aw...
How to reproduce: 1. Open user-submitted project (Bug Report IMGUI) 2. From the toolbar select BUG REPORT > Bug Test Window 3. Click... Read more
Cannot copy and paste text to Inspector, search bar or other input box o...
How to reproduce: 1. Open the attached '1158133_test' project 2. Copy one of the 'SampleScene' Game Object's name 3. Paste it to the... Read more
Application.targetFrameRate is not ignored within the Editor and affects...
How to reproduce: 1. Open the attached "case_1158168" project 2. Open and Play "SampleScene" Scene 3. Select "Main Camera" GameObjec... Read more
[Editor] Color model text is clipping and overlapping with dropdown arro...
The text in color model dropdown is not completely visible when selected and overlapping with dropdown arrow Steps to Reproduce: 1... Read more
The changes are applied when renaming Animation property in the Animatio...
How to reproduce: 1. Open the attached 'EscAnimationTarget.zip' project 2. Open 'SampleScene' 3. Click on 'Canvas' Game Object and g... Read more
Sprites are Rendered bigger or smaller compared to what they should be w...
Steps to reproduce: 1. Open Users attached project "InvProFromStore.zip" 2. Navigate to Assets -> Devdog -> InventoryPro -> Demos ->... Read more
Low resolution aspect ratio not working on windows
Steps to reproduce : - create a new project - add a cube and a text to the scene - change the windows text size from 100% to 150% ... Read more
Normal map thumbnails in project view are rendered in the wrong gamma space
Steps to reproduce : - create a new project - import the texture attached - select the texture and notice the thumbnail is lighter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph