Search Issue Tracker
Fixed in 2019.3.X
Normal map thumbnails in project view are rendered in the wrong gamma space
Steps to reproduce :
- create a new project
- import the texture attached
- select the texture and notice the thumbnail is lighter than the texture in the preview
Works fine in 2019.2.a12.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode