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[VCS] Material Inspector Header (most entries) should be enabled for non...
Expected result: The header context menu's non-writing functionality like the "Select Shader", "Edit Shader...", "Create Material Pr... Read more
Shortcut Manager's Search field extends outside window bounds when it's ...
How to reproduce it:1. Create a new project2. Edit > Shortcuts3. Fill the search field with random characters Expected result: Se... Read more
Editor throws OpenCL Error when no GPU is present for a given OpenCL dri...
Steps to reproduce: 1. Create a new project or open an existing one2. Make sure that the GPU drivers installed on your machine do no... Read more
[HDRP][Shadergraph] Texture preview is only animated by time node in Pla...
Steps to reproduce:1. Add paths to manifest.json of latest HDRP and Universal packages2. Open "New Shader Graph" and observe Same Te... Read more
Unrelated asset from Asset Store is shown when searching in the Project ...
Repro steps:1. Open user attached project2. In the Project window, click on the search bar and type "Anti-Cheat Toolkit"3. Set Searc... Read more
Depth buffer rendering skybox incorrectly
How to reproduce:1. Open the attached project2. Open the "SetMatrixArrayBug.unity" scene3. Check how Quad is rendered in the Game vi... Read more
Error messages searching and fetching packages offline when re-downloadi...
Error messages display when re-downloading a project from the collaborate cloud. Repro:1. Create a new unity project.2. Connect the ... Read more
SerializeReference crash when using a struct with a value type variable
To reproduce:1. Open attached project ("case_1182817.zip")2. Select "TestRef" Game Object from Hierarchy window3. Press Play Expecte... Read more
Samples label in Animation window has incorrect vertical alignment
Steps to reproduce:1. Open a new project.2. Open the Animation window and create a new Animation.3. Press the right-most cog and sel... Read more
[Android] Screen.safeArea and Screen.cutouts return incorrect values on ...
Code assumes that we render behind the notch, but when Screen.fullScreen == false we don't and incorrect values are returned. Repro ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument