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[Linux][OpenGL]vSync enables itself when activating another display with...
How to reproduce: 1. Open the attached project ('1154259rep.zip') 2. Build for Windows (make sure to include SampleScene in the buil... Read more
[Windows 7] GfxDeviceD3D11Base::DrawQuad crash when using Camera with Cl...
How to reproduce: 1. Open the "Camera_Crash.zip" project 2. Build & Run the "SampleScene.unity" scene Actual result: Unity crashes.... Read more
Creating a Ragdoll doesn't dirty the scene
Reproduction steps: 1. Open "1151547" project 2. Create a Ragdoll with the Model in the "SampleScene" 3. Enter Play mode to check t... Read more
Targets are null in custom editors during OnDisable when deleting an ass...
How to reproduce: - Select or create a new Asset of type NewScriptableObject in the project. - Delete the asset from the project br... Read more
[MacOS][Frame Debugger] Debugging "Render Opaques" doesn't draw "DrawMes...
Reproduction steps: 1. Open "addressables-build-issue.zip" project 2. Build MacOS Standalone with "Development" build enabled 3. Op... Read more
Windows player always on top after switching ExclusiveFullScreen to Full...
To reproduce: 1. Open attached project "screenmode.zip" (Note you may need to start the application in Windowed mode for this to rep... Read more
Scene is saveable when it was dragged and dropped to Hardlink / Symbolic...
How to reproduce: 1. Install Link Shell Extension 2. Create a new project 3. Create a Symbolic link to a folder outside the Assets f... Read more
Hub shows inaccurate storage space when installing a new version or addi...
How to reproduce: 1. Open Unity Hub 2. Installs>Add 3. Select any version 4. Check your computer space and compare it to what Unity... Read more
Timeline extrapolation indicator is almost invisible when using Personal...
How to reproduce: 1. Open attached project "ExtrapolationInvisible.zip" 2. Open Timeline window 3. Select "GameObject" in the Hierar... Read more
Profile percentages for a CustomSampler change when recording is stopped...
How to reproduce: 1. Open the attached project "bug-profiler-load-timings.zip" and scene "SampleScene" 2. Open the Profiler window 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project