Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.6f1
Issue ID
1157039
Regression
No
Windows player always on top after switching ExclusiveFullScreen to FullScreenWindow
To reproduce:
1. Open attached project "screenmode.zip"
(Note you may need to start the application in Windowed mode for this to reproduce.)
2. Build and Run on Standalone
3. When in application, press '1' to switch to ExclusiveFullScreen mode
4. Press '2' to switch to FullScreenWindow mode
5. Press Alt+Tab
Result: built Unity application remains maximized and positioned in front of other apps, even though the focus is shifted to other application
Reproduced in: 2018.3.0a5, 2018.4.1f1, 2019.1.4f1, 2019.2.0b4, 2019.3.0a4
Note1: on 2019 releases, alt tabbing occasionally results in orange tint applied to the screen for several milliseconds
Note2: 2017.4 scripting does not support screen mode switching
Note3: if switched from Windowed to FullScreenWindow, application behaves as intended
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment