Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1
2019.1.1f1
2019.2
2019.3
Issue ID
1151889
Regression
No
[MacOS][Frame Debugger] Debugging "Render Opaques" doesn't draw "DrawMeshInstanced"
Reproduction steps:
1. Open "addressables-build-issue.zip" project
2. Build MacOS Standalone with "Development" build enabled
3. Open and Enable the Frame Debugger and attach to build
4. Select "Render Opaques"
5. Notice that in the Standalone the four cubes aren't rendered
Expected Result: Frame Debugger draws "DrawMeshInstanced"
Actual Result: Frame Debugger doesn't draw "DrawMeshInstanced"
Reproduced with: 2019.3.0a4, 2019.2.0b4, 2019.1.4f1
Couldn't verify on 2018.4.1f1 because of Addressable errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1261959