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[UI] UI objects are not displayed in Unity Samples: UI project
To reproduce: 1. Open attached project 2. Play Menu 3D scene 3. Notice that UI object are not displayed in scene/game view (all oth... Read more
[WSA] TouchScreenKeyboard.Open ignores keyboardType
Reproduction steps: - Open the attached project (it has all the virtual keyboard types implemented) - Try opening different virtual... Read more
[UWP] Standalone Input Module doesn't get joystick input until mouse is ...
Repro steps: 1. Open project "controllers.zip" and build to Windows 10 Universal XAML on Windows 10 PC. 2. Plug in Xbox controller. ... Read more
Upgrade window's text upon sdk project import is cutoff
1. have 5.1 project with analytics sdk use 2. import into 5.3 3. observe upgrade window that prompts up immedately Bug: pop up wind... Read more
GenericMenu shortcut keys are not displayed
Reproduce: 1. Open provided example project 2. Click in main menu BugReport > Open Window 3. Right-click in the "TestCode" window =>... Read more
NullReferenceException in plugin crashes Unity at GUIStyle::Draw
Steps to reproduce: 1. Open attached project 2. In top menu select "Window > AudioClip Explorer" 3. Move scrollbar found in window ... Read more
[MSE] Image effects causes incorrect rendering behavior
Steps to repro: - Launch the project attached - Open the scene 3_imageEffects present inside scene - Click on play and toggle betwee... Read more
ParticleSystem.EmitParams.ResetAngularVelocity doesn't revert angularVel...
ParticleSystem.EmitParams.ResetAngularVelocity() doesn't revert EmitParams.angularVelocity and angularVelocity3D settings. 2. How w... Read more
[UI][SceneView] Child objects of nested canvas are not visible in scene ...
To reproduce: 1. Add Image game object 2. Notice that Image is visible in scene view 3. Add another canvas as a child of main canv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset