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Won't Fix

Votes

8

Found in

5.3.3p3

Issue ID

788820

Regression

No

GetCharacterInfo does not work when Canvas Scaler is set to "Scale With Screen Size"

uGUI

-

Reproduction steps:
1. Open User's project
-Notice that Canvas scaler is set to "Scale With Screen Size"
2. Run "TestScene" scene
3. Press "Wrap it" UI button
-Notice that all the values in console are 0s.

Expected behaviour: All the CharacterInfo.advance values got from Font.GetCharacterInfo are greater than 0.

Workaround: Set Canvas Scaler to "Constant Pixel Size" and run the scene. This way all the lines will log values greater than 0.

Reproduced in versions: Unity 5.2.4f1, 5.3.3f1, 5.3.4f1, 5.3.5f1, 5.4.0b12, 5.4.0b17, 5.4.0b18

Comments (2)

  1. 0d2343ab66994aa228d10af16484b448?d=mm

    Paul-Sinnett

    Apr 25, 2017 12:03

    I have a workaround: use the RectTransform of the Game Object with the Canvas Scaler on it to calculate the font scale factor.

    e.g.

    char glyph = 'A';
    CharacterInfo characterInfo;
    float fontScale = scaler.localScale.x;
    int fontSize = Mathf.FloorToInt(myText.fontSize * fontScale);
    font.GetCharacterInfo(glyph, out characterInfo, fontSize, myText.fontStyle);
    float advance = characterInfo.advance / fontScale;

  2. 3675ff04054bdcda54b841861f424f5a?d=mm

    k0mbain

    Jun 17, 2016 07:04

    Confirmed, doesn't work in 5.3.4p1.

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