Search Issue Tracker
Won't Fix
Votes
8
Found in
5.3.3p3
Issue ID
788820
Regression
No
GetCharacterInfo does not work when Canvas Scaler is set to "Scale With Screen Size"
Reproduction steps:
1. Open User's project
-Notice that Canvas scaler is set to "Scale With Screen Size"
2. Run "TestScene" scene
3. Press "Wrap it" UI button
-Notice that all the values in console are 0s.
Expected behaviour: All the CharacterInfo.advance values got from Font.GetCharacterInfo are greater than 0.
Workaround: Set Canvas Scaler to "Constant Pixel Size" and run the scene. This way all the lines will log values greater than 0.
Reproduced in versions: Unity 5.2.4f1, 5.3.3f1, 5.3.4f1, 5.3.5f1, 5.4.0b12, 5.4.0b17, 5.4.0b18
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Paul-Sinnett
Apr 25, 2017 12:03
I have a workaround: use the RectTransform of the Game Object with the Canvas Scaler on it to calculate the font scale factor.
e.g.
char glyph = 'A';
CharacterInfo characterInfo;
float fontScale = scaler.localScale.x;
int fontSize = Mathf.FloorToInt(myText.fontSize * fontScale);
font.GetCharacterInfo(glyph, out characterInfo, fontSize, myText.fontStyle);
float advance = characterInfo.advance / fontScale;
k0mbain
Jun 17, 2016 07:04
Confirmed, doesn't work in 5.3.4p1.