Search Issue Tracker

Fixed in 5.4.4



Found in


Issue ID




[RelaibleFragmented] Client should stop sending messages (Manager.Send returns false) until old messages are acknowledged



Program setup (for both server and client):
MaxClient: 1
Channel: RelaibleFragmented
Sent messages via 1 channel
Connection config: 129 RelaibleFragmented channels
Connection config: NetworkDropThreshold = 15%

1. Open and build attached solution
2. Start ClientGUI.exe
3. Press Start
Server runs
4. Press "Connect"
5. Set Delay around 3000
6. Press "RepeatedSend"
Messages size and total received/sent bytes are mentioned on Client and Server
7. Start Clumsy with packet's Drop = 10%
After some period of time server stops to receive messages
Actual result: Client is able to continue sending messages even though the server is not acknowledged the old packets
Expected result: Manager.Send returns false after some threshold when certain amount of messages are not acknowledged yet

See attached movie for details.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.