Search Issue Tracker
Animation window text becomes blurry
How to reproduce: 1. Open the attached project 2. Open test scene 3. Open Animator Window 4. Select chicken_whole in hierarchy 5. Sl... Read more
TrailRenderer flickers and does not render at all times
TrailRenderer flickers and does not render at all times To reproduce: 1. Open attached project 2. Open TrailRendererBug scene found... Read more
[iOS] App becomes unresponsive after trying to play a not supported vide...
To Reproduce: 1. Build and run the project attached to the comment ( 740567_TestVideo.zip ). 2. Click either 'Video : Full' or 'Vid... Read more
canvas animation becomes unsync
Each of the three canvas in the attached project is animated. When the menu transition is happening, Main Menu canvas is supposed to... Read more
NullReferenceException when clicking on asset name in Package Export window
Right click the folder New Folder in the attached project and select Export Package. In the Export Package window, click on the name... Read more
[Joint2D] Copying GameObjects connected by Joints results being connecte...
To repoduce the issue follow the steps: 1. Open attached project 2. Open "test" scene 3. Copy GameObject that contains two cubes 4. ... Read more
[OcclusionCulling]Occlusion culling culls visible objects
To reproduce: 1. Open project. 2. Open the scene "CullingBugScene" 3. Rebuild occlusion culling 4. Play the scene Notice that visibl... Read more
[WSA][UWP] Can't change supported orientations in Visual Studio applicat...
Can't change supported orientations in Visual Studio application manifest. Repro steps: 1. Create empty project; 2. In "player sett... Read more
[TrailRenderer] Editor crashes when instantiating a particle system from...
Steps to reproduce: 1. Open attached project 2. Open and play 'Tower_AI' scene 3. Open scene view and move one of the cubes closer ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when opening a project that loads TSS files
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
- TextMeshPro memory leak occurs when reloading the scene using Addressables
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3