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0
votes
Postponed

[IL2CPP] Application crashes when FlareLayer class gets stripped

IL2CPP

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Nov 03, 2015

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Version/s: 5.2.2p1

1. Open attached project 2. Build to iOS with IL2CPP 3. Add in info.plist new string with name "FacebookAppID" and enter this strin... Read more

0
votes
Fixed

[graphics] MaterialPropertyBlock.SetTexture doesn't set _TexelSize or _H...

Shaders

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Nov 03, 2015

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Version/s: 5.1.2p2

Textures set in MaterialPropertyBlock do not setup corresponding {name}_TexelSize and {name}_HDR shader properties. Read more

0
votes
Fixed

[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100

Graphics - General

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Nov 03, 2015

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Version/s: 5.2.2f1

Repro steps: 1) Open the project and only scene in it 2) Try sliding the slider in the Game View and notice how the sphere changes 3... Read more

0
votes
Fixed

CrossFadeInFixedTime fails transition when called during ongoing CrossFa...

Animation

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Nov 03, 2015

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Version/s:

How to reproduce: 1. Open the attached project 2. Open and Play "scene" scene 3. Press G and press F afterward in less than one seco... Read more

3
votes
Duplicate
0
votes
Fixed

[Services] Loggin into a Unity Account does not refresh Services Window

Connect

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Nov 03, 2015

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Version/s: 5.3.0b5

Steps to reproduce: 1. Open new Unity project 2. Open Services window 3. If you're logged in to a Unity accout, log out 4. Click th... Read more

0
votes
Fixed

Canvas elements are placed incorrectly when setting non-native resolutio...

UI

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Nov 03, 2015

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Version/s: 5.3.0b5

To reproduce the issue follow the steps: 1. Open "case_741751-New_Unity_Project" 2. Open "test" scene 3. Build the scene 4. Play the... Read more

0
votes
By Design

Terrain does not reset after exiting play mode

Terrain

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Nov 03, 2015

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Version/s: 5.3.0b5

To reproduce: 1. Open attached project 2. Open the scene "asd" 3. Observe that the terrain is flat 4. Press "play" 5. Observe that a... Read more

0
votes
Won't Fix

[Editor] Using Alt+LMB Drag reverts texture parameters only

Inspector Framework

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Nov 03, 2015

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Version/s: 5.3.0b5

Steps to repro Notes: Behavior varies in 5.1x to 5.3, however I decided it was not regressive, but by design. ~ There is no defini... Read more

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