Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.2p2
Issue ID
790711
Regression
No
[Direct3D9] Depth Texture has visual glitches in deferred rendering path
Reproduction steps:
1) Open user's attached project
2) Open "Pond" scene (located in Assets/DepthBug/Demo/Scenes)
3) Change "Rendering Path" to "Deffered" in Edit > Project Settings > Player > Other Settings and make sure that "Graphics APIs for Windows" is set to any except "Direct3D9"
4) Notice how "Water" game object looks like
5) Change "Graphics APIs for Windows" to "Direct3D9" in Edit > Project Settings > Player > Other Settings
6) Notice how "Water" game object looks like now
Expected result:
"Water" with "Graphics APIs for Windows" set to "Direct3D9" should be rendered same way as "Graphics APIs for Windows" to "Direct3D11" or any other
Actual result:
"Water" with "Graphics APIs for Windows" set to "Direct3D9" has visual glitches
Note:
When "Rendering Path" set to "Forward", everything renders as supposed to.
Note 2:
When "Rendering Path" set to "Legacy Deffered (light prepass)" issue also reproduces.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
Add comment