Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.2p2
Issue ID
790711
Regression
No
[Direct3D9] Depth Texture has visual glitches in deferred rendering path
Reproduction steps:
1) Open user's attached project
2) Open "Pond" scene (located in Assets/DepthBug/Demo/Scenes)
3) Change "Rendering Path" to "Deffered" in Edit > Project Settings > Player > Other Settings and make sure that "Graphics APIs for Windows" is set to any except "Direct3D9"
4) Notice how "Water" game object looks like
5) Change "Graphics APIs for Windows" to "Direct3D9" in Edit > Project Settings > Player > Other Settings
6) Notice how "Water" game object looks like now
Expected result:
"Water" with "Graphics APIs for Windows" set to "Direct3D9" should be rendered same way as "Graphics APIs for Windows" to "Direct3D11" or any other
Actual result:
"Water" with "Graphics APIs for Windows" set to "Direct3D9" has visual glitches
Note:
When "Rendering Path" set to "Forward", everything renders as supposed to.
Note 2:
When "Rendering Path" set to "Legacy Deffered (light prepass)" issue also reproduces.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Image to Asset - generated content doesn't match input image
- "Branch or commit" dropdown is empty and does not show options when switching to a Repository that does not contain the previously selected branch name
- Sprite preview in Inspector gets more cropped when Padding is increased
- Unity logging warnings about [SerializeReference] when using localization package
- Model import documentation link is incorrect
Add comment