Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.2p2
Issue ID
790711
Regression
No
[Direct3D9] Depth Texture has visual glitches in deferred rendering path
Reproduction steps:
1) Open user's attached project
2) Open "Pond" scene (located in Assets/DepthBug/Demo/Scenes)
3) Change "Rendering Path" to "Deffered" in Edit > Project Settings > Player > Other Settings and make sure that "Graphics APIs for Windows" is set to any except "Direct3D9"
4) Notice how "Water" game object looks like
5) Change "Graphics APIs for Windows" to "Direct3D9" in Edit > Project Settings > Player > Other Settings
6) Notice how "Water" game object looks like now
Expected result:
"Water" with "Graphics APIs for Windows" set to "Direct3D9" should be rendered same way as "Graphics APIs for Windows" to "Direct3D11" or any other
Actual result:
"Water" with "Graphics APIs for Windows" set to "Direct3D9" has visual glitches
Note:
When "Rendering Path" set to "Forward", everything renders as supposed to.
Note 2:
When "Rendering Path" set to "Legacy Deffered (light prepass)" issue also reproduces.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment