Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.4.0b16
Issue ID
790701
Regression
Yes
[Animation] Game crashes during animation
This is reproducible w/o VR mode
Happens here:
Version 5.4.0b17 (a34abf3bb95e)
Mon, 25 Apr 2016 10:57:32 GMT
Branch: 5.4/release
Does not happen here:
Version 5.3.4p4 (43a3882ae25c)
Sat, 16 Apr 2016 21:14:40 GMT
Branch: 5.3/patch-release
0) Download project attached by Will J. in bug assignment.
1) Open the RocketToss Scene.
2) Enter play mode
3) Click on start game
4) Wait for the pink rockets to appear below the camera (I stripped out some art assets to make the project smaller.
NOTE: Ignore errors that state need for OVR manager or oculus camrea.
5) Press 'T' to toss a ring.
6) Line up a shot on one of the rockets using 'WASD' to rotate camera. (Q and E will roll camera as well).
7) Hit the rocket with one of the rings using 'T'
NOTE: You need to get the ring over the rocket for a direct hit.
8) Once you get a direct hit observe the editor crash
This crash occurs in editor, in the standalone player and on android.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment